"I don't understand what you're saying," you said to me.

A 500 word kinetic (no-choice) visual novel made for Neo-Twiny Jam 2024.  There are no endings.  Part 1 of 3 but can be played without the context of the next games Chimera Baloney and Translucent Trails. 

Content Warning: references to self-harm and self-loathing. Please take care of yourself.

CREDITS

Illustrator / Writer / Designer / Programmer

Knickknack PJ

Music provided by

Rrrrrose Azerty

Special Thanks For The Really Useful Code Used In Game

Tofurocks, bobcgames, TheoMinute, npckc, Papaya

Updated 15 days ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.9 out of 5 stars
(40 total ratings)
AuthorKnickknack PJ
GenreVisual Novel, Interactive Fiction
Made withRen'Py
TagsAbstract, Atmospheric, Kinetic Novel, No AI, Ren'Py, Short, Surreal, weird

Download

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Click download now to get access to the following files:

PleaseDontUnderstandMe-1.0-pc.zip 85 MB
PleaseDontUnderstandMe-1.0-mac.zip 79 MB

Development log

Comments

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(+1)

this was genuinely really good. the looping aspect works really really well considering the subject, and i love all of the dialog. it really made me feel seen. this is super fantastic, great job! <3

this is a very deeply thought game... it's like a puzzle but also a feeling you can relate to..

I wish that I had something meaningful to comment after finishing the game, but all I can say is thank you for making this.

we havent played the game yet, but it feels fitting to the title to say first (before 'understanding' its context to the game), that we wish to express our appreciation for the title. That sentence, entirely on its own, is striking and evocative in a way few things we've read are, especially in such a short format. Thank you for writing it, it feels like it's helped us, entirely indpedently from its relation to the game.

(+4)(-1)

Not me translating the whole thing by hand instead of using the ingame legible font

(+2)

I missed this when Neo-Twiny was still running, and I’m glad I get to this eventually. A beautiful concept, and I like how you turn a built-in feature into a narrative experience.

(+1)

Genius and crearive way to make media like this

after I was done with it I geniunely had to stop and think

Love this :]

Really clever use of typeface and the option to change it

(+1)

I actually started crying, I've never felt so seen by a game before. I feel like that daily, and more as I get older the more I feel less and less understood by my peers and my family. Sometimes all I want is to be heard even if I'm not "understood"

(+2)

This is gorgeous and devastating. The imagery in your writing is so evocative. And the execution? So well-done! (And I like the effect of the letters drifting around.)

Honestly, this really resonated with me. Maybe it’s ironic, but reading/playing through this made me feel remarkably understood.

(+2)

I dont understand. I feel you from a computer screen, This is what understanding has been reformed to.

(+1)

this was a lovely game! I had some lag but it was on my end not the game 10/10 
(+6)

This resonated with me so impossibly hard, as an autistic person. I have always thought that I could solve any problem, if I could just explain myself more, explain myself better, because I thought that other people just weren't understanding me. And if they understood me, then we could work out the problem.

It took me until I was an adult, and until years after my autism diagnosis, to realize that, no matter how much or how well I explained myself, nobody was ever going to understand me. No matter what way I whittled myself down.

This game feels like a take on the sort of despair and distress that comes with that sort of realization. Or, that's what it reminds me of.

(+2)

This was a really interesting use of the 500 word limit in the jam! I strained so hard to try and make out the words at first... and then the next part happened! It works really well!